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We Stay Behind

Synopsis

A comet is on course to obliterate the small town of Laburnum Creek. Renowned writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. Curious characters and surreal encounters await Laura in an enigmatic journey between dreams and reality. Will Laburnum Creek cast its spell over her too? Or will she jeopardize everything to uncover the truth? We Stay Behind is an interactive mystery short story about repressed trauma and buried secrets. As players guide the protagonist through an intriguing tale of personal discovery, their choices will literally transform Laura’s world.

Features:

  • Experience a surreal tale of mystery where dreams and reality intersect
  • Explore an interactive story about repressed trauma and buried secrets
  • Solve mysteries in a writerly way, by exploring and talking without the need to decode abstract puzzles
  • Guide Laura’s choices and re-shape her perception of the world
  • Delight in a gorgeously stylized mountain landscape

Factsheet

  • Developer: Backwoods Entertainment (based in Essen, Germany)
  • Publisher: Application Systems Heidelberg (based in Heidelberg, Germany)
  • Release date: tba
  • Platforms: PC, more tba
  • Regular price: tba
  • Localizations: Englisch, German, more tba

Trailer

PROMO SHOTS

SCREENSHOTS

LOGO

Credits

  • Marcus Bäumer – game designer, writer, programmer
  • Matthias Nikutta – 3D artist
  • Tristan Berger – composer, sound designer
  • Leonie Wolf – 3D artist
  • Liam Creighton – co-writer
  • Alasdair Beckett-King – writing consultant
  • Alexander Henn – programmer
  • Volker Ritzhaupt – project lead publisher

Unforeseen Incidents

Synopsis

When small-town handyman Harper Pendrell meets a dying woman in the street, he unwittingly stumbles into a diabolical conspiracy – a mystery only he can solve. An unknown disease is spreading across the country, and between them a scientist, a reporter and a reclusive artist hold the key to stopping it. A perilous journey awaits, and every step brings Harper closer to a cabal of dangerous fanatics. Before he knows it, he finds himself in a fight for the future of humankind armed only with his trusty multi-tool. Can Harper find the courage to expose the truth and prevent an epidemic, even if it means succumbing to contagion himself? Unforeseen Incidents is a classic interactive mystery set in a beautifully hand-painted world. Join Harper and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game from Backwoods Entertainment and Application Systems Heidelberg.

Factsheet

Trailer

PROMO SHOTS

SCREENSHOTS

LOGO

Credits

  • Marcus Bäumer – game designer, writer, programmer
  • Matthias Nikutta – 2D artist, animator
  • Tristan Berger – composer, sound Designer
  • Alasdair Beckett-King (freelancer) – co-writer
  • Sebastian Werner (freelancer) – animator
  • Alexander Henn (Application Systems Heidelberg) – programmer
  • Marco Spaapen (Application Systems Heidelberg) – programmer
  • Volker Ritzhaupt (Application Systems Heidelberg) – project director
  • Oliver Buchmann (Application Systems Heidelberg) – QA

Backwoods

About us

Backwoods Entertainment is an award-winning indie game studio from Germany. We set out to make original and fun story-driven games. In 2018 we released our debut title Unforeseen Incidents, which was well received all over the world. We’re currently working on two new games: Pen & Paper Stories: Morriton Manor (in collaboration with Rocket Beans TV) and the interactive mystery We Stay Behind.

Images

LOGO

Team

  • Marcus Bäumer – game designer, writer, programmer
  • Matthias Nikutta – 2D artist, animator
  • Tristan Berger – programmer, composer, sound designer